Scribes of Talenrah
(All names subject to change)


     The world we live in is at war! Millennia have passed while the battle of good versus evil quietly carries on through the unseen battlefields of fate. A dark and ominous presence is brewing in the wind of Sheridan. The shadows of the IronClad mountains now linger a tale of despair over their valley's floor. A collateral tax of an Un-Holy war weighs heavily on the vanguard of righteous men. Fueled by their last breath of sanctified power, the warriors of light prepare to make their final stand. They know the war is coming and victory teeters on the scales of time. Their sacred city of Daldrayis (Dal-dray-iss) must soon endure the unbridling wrath of a fast approaching evil.

     Inside the high walls of Daldrayis, located in the heart of the valley, rest the ancient scriptures of Talenrah (Ta-Lin-Rah).   If they are found in the wrong hands, the world as we know it is doomed. Only High Summoner Valaris (Va-Lar-iss), last defender of the Daldrayan Order stands before the mighty generals and legions of the undead. If his defenses falter and is unable to push this evil back from whence it came -- oblivion will follow.

     Valaris is not only High Summoner, but the most powerful Knight of the realm. At a early age he excelled in the ways of the sword and became a master of the eternal flame. Chosen to become Protector of the Realm by the late King Aracris, Valaris prepares for war. The hour is late, his allies fallen. Driven by disparity, Valaris conjures his most powerful and reckless spells . By summoning the souls of fallen warriors, amassing great armies, he readies his brethren for battle. In this game of chess, even the discarded pawns hold great value.

     The fields burn red from the fires of Hell. Great columns of smoke and ash now fill a once peaceful valley. The drums of the underworld echo discerning rhythms from the high canyon walls. Encapsulated, the holy city of Daldrayis awaits the greatest hardship ever bestowed upon her. With each day’s passing, the numbers of the undead menace grow. In a distant corner of the valley, they have manifested a spire of hate. The essence of evil encircling the spire is so great even the ground has began to decay.

     Necromancer Morgaris (More-gare-is) sits in the demonic throne atop the spire. Centuries have passed since he began his campaign of destruction. He raises the greatest evils known in existence to join his ranks of malevolence. They long for the slaughter of innocence and seek a world infused with torment and despair. If Morgaris captures the scrolls of Talenrah, they will be used to spread hatred and darkness throughout the cosmos. First Daldrayis will crumble, then her neighboring cities. Eventually, the entire world will be consumed by this evil magic.

     The cries of war bellow outward once again in Ironclad Valley. The battle fast approaches and it is up to you to decide the fate of our world. Will you side with Valaris and be a defender of the light? Or perhaps it is too late and Morgaris has twisted your soul to help destroy our world? Regardless, the howls of conflict now carry your name within their subtle vibrations. The battle will soon begin, are you ready to be remembered as our savior, or will you destroy what’s left of eternity? The choice is yours young warrior!